In backgammon you wish to be in a position to change your play in a blink. Occasionally you may must restrain yourself from attacking and build your game, other times you may need to attack full steam. Within the terribly beginning of the sport you would like to be aggressive, fast and straightforward. If you’ll reach your early game targets it’ll facilitate you a large number later.
The first game targets
1. Make points within the homeboard
There are 2 reasons why this is important. 1st, it can mess your upponent’s game by limiting his probabilities to enter from the bar if you hit his checker. If you make to extra points his chances are abundant worse to urge back to the game than if you would have solely the six-point. Second, by creating points in your home board also means that that you those checkers are already prepared for bearing off when the time comes.
Please remember that some points are a lot of important than others. If you maneuver your checkers to the sting of the board or very shut to it you limit yourself as to which checkers you’ll move. On your home board the most important points are the five-purpose, then 6 and 4-purpose and then the 3-purpose during this order.
If you are unable to make points in your homeboard, make points as close to to the homeboard as possible. If you manage to dam points 7 through twelve you may see how difficult it is for your opponent to flee his back checkers. In addition, creating any points between 7 and twelve are excellent storage points for bringing the checkers in to your home board.
2. Escape your back men
Whereas you are attacking and building points in and near your home board you mustn’t forget regarding your back men. If you do, some turns later they could’ve got blocked or the distance to the remainder of your checkers may be very long and thus the escape will become a very risky one and might easily cost you the game. Thus, from the beginning, move your back checkers up slowly towards your home board. Try to stay them in relative proximity to the rest of the checkers.
Doubles are very smart for bringing the back men towards your home board. Use 0.5 of the roll for that purpose and use the opposite *fr1 creating points somewhere else. Sometimes you may be rolling mixtures that does not permit you to move each of your checkers well. In that case split your back men. This could be a little risky but if you play safe you’ll never be a true backgammon winner. As you can, bring your back men once more together.
You’re doing yourself a big favour if you maintain your focus and work exhausting towards your early game goals. If you don’t you may soon find yourself firefighting problems when each other and that’s the type of game you most definitely can lose. So keep calm, and don’t let things distract you from what matters in the first phases of the game.